![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
Liberal
Arts Holy Trouble To Make a Dragon Move To Rescue or Research Pornography: Subjectivity and Gender-Identity in Cyberspace Policy Reflections
on Our Wounded
Identities in Law
GWU Resources
|
Subjectivity
and Gender-Identity in Cyberspace
by: Deanna WeberIntroduction Preface
By
way of introduction to this paper, I will outline what prompted me to
inspect subjectivity and cyberspace.
I embraced the concept of the World Wide Web and the Internet
when they first became available to the public.
I learned basic programming skills from elementary school on, so
the new emerging technologies were exciting and I immersed myself in
them as much as I could. Surfing
the Web, Internet chat rooms, bulletin boards, and online communities
all became a part of my daily existence many years ago.
In becoming a part of these online experiences, it is necessary
to take on a "handle" or "alias" user name instead
of using one's given name. I
graduated from a college called Whitman, so I applied for and was
granted the moniker "Whitty__."
While I took on other aliases for other areas on the Web, Whitty__
has become my favorite and most-used identifying alias. I
developed real friendships online and tended to frequent rooms to
"meet" my friends for discussion.
For a period of time, I became too busy in real life (RL) to
frequent my cyber-hangouts. Upon
returning, there were a great number of new people/aliases who were not
familiar with me and, therefore, knew nothing concrete about who I was
except that my alias was Whitty__.
My profile (information linked to the alias-you can add as little
or as much as you'd like) indicated that I was from Virginia, but that's
all the identifying information I had made available to the general
public at that point. I was
greeted by old friends and approached by new people. A few of the “newbies”[i]
struck up conversations with me and we chatted for a good hour or so.
Two new gender-specific textual female aliases[ii]
were especially friendly with me. During
the course of the conversation, they brought up cooking.
I mentioned that I loved baking and that I had a pretty extensive
collection of cookbooks. Both of the female aliases were surprised, and one of them
exclaimed something to the effect of, "No, you don't!
Men can't cook anything besides pasta!"
After a moment of surprise on my part, I related to them that I
was a female. Their
reactions were astounding to me. One
of the women/aliases became horrified and accused me of
"pretending" and of "betraying" her trust and left
the chatroom. The other
woman/alias was suspicious and thought I was teasing.
She/It continued to prod me with test questions, to try and trip
me up into admitting I was really a male.
It was only after I asked the people who "knew" my
aliases' identifying gender (I'd maintained that I was a female for
years to them) to confirm it that She/It subsided in her interrogation
of me. I
couldn't understand why they had felt I was a male...did I communicate
like a male? Was my alias
“Whitty__” male-identified? Was
I "masculine/not-feminine" in my communications?
How is online text gender-oriented?
My initial confusion gave way to curiosity.
Most attention-getting gender-oriented aliases are bombarded with
unsolicited advances from those interested in that particular gender.
I received very few unsolicited private messages (PMs) from
people I didn't already know simply because they didn't have any
presuppositions about me. I
liked it that way: I didn't have to constantly fend off advances from
male, female, or neuter aliases. I
addressed whomever I chose and responded to those who were relating to
me as an equal. I considered it a kind of "Idiots Need Not Apply To
Converse" kind of a situation.
I had always been content with just being non-descript-gender-Whitty__.
But why, exactly, did they need to identify my gender in order to
relate to me? Is knowing
gender really all that important in relating to someone?
Can you ever really know for sure what someone's gender is behind
their computer monitor? More
questions than answers were being brought to light after this
experience. I
should note that before embarking on this study, I realized I make my
own judgments about gender identifiers as well.[iii]
Identity is subject to interpretation by the viewer (both textual
and physical). Can we
really modify our own subjective identities to project a viable identity
to others? I
should also note here that I do not seek to provide comprehensive
critique concerning cyberspace and women in general, nor do I address in
any detail important broader issues of class, global economic
disparities, or other equity issues.
My paper is necessarily limited in its examination of the topic.
In generalizing any type of feminist theory, there will always be
gaps to take into consideration; the net of academia often misses
catching every important issue in order to catch a few big ones.
Examining cyberspace as it applies to subjective identities could be an
endless task. I merely hope to brush the subjective dust off the surface
for the reader to examine in this paper. Introduction “Identity
calls imagination into play--we are what others perceive us to be, and
also what we perceive ourselves to be.
When we strengthen the idealistic component of identity, we
transcend others' perceptions and seize our own destinies.
We become more than what others see us to be by articulating our
ideals in identity. Ideals
are key means of transcending our restricted roles and limited goals.”
(Hall, 138) Cyberspace
and women's space within it is an issue of some interest to feminists of
all shades of philosophy. Cyberfeminism
is the "new" feminist branch to specialize specifically in
this, the newest focus on women in this new virtual reality. I hope to apply Second Wave feminist theory to this new
medium. “The fact that women do not control … social space directly
does not necessarily preclude them from being determinants of, or
mediators in, the allocation of space, even the occupation of political
space.” (Ardener, 17) I
would propose that women could attain ownership over their own space,
and as much of it as they want—cyberspace is infinite and women are
already woven into its creation and existence.
“Hardware, software, wetware--before their beginnings and
beyond their ends, women have been the simulators, assemblers, and
programmers …” (Plant, 36) To
focus my research, I examine the ideas of Simone de Beauvoir, Sophie
Plate, Linda Alcoff, and Teresa de Lauretis.
In examining their concepts about self-identity and subjectivism
I try to apply these theories to this essential “space” of
cyberspace. What Is Cyberspace And Where Do Women Fit In It? There
is an overwhelming acknowledgment that cyberspace is the new frontier,
the new "space" to explore and inhabit.
Understanding this new space is important in examining the
conjunction of human beings and technology.
The premise upon which this paper is written is that Information,
Communications and Telecommunication technologies (ICTs) will definitely
play a central role in determining how we relate to one another,
influencing how we think, and defining who we are.
As such, it is imperative for feminists to examine this space as
one that has the potential to drastically affect society's understanding
of and relation with women, as well as the definitional aspect that we
explore in this paper. Sadie
Plant, a techno-theorist, presents us with a good picture of the
increased use of the web as a form of communication in her book Zeros
+ Ones: "In
the wake of a massive expansion of the Net, the arrival of cybercafes,
public terminals, falling costs, and a complex of other economic and
cultural tendencies, use of the Net has grown not only in the West but
in almost two hundred countries of the world.
Usenets gives readers and writers access to thousands of articles
in thousands of threads in vast populations of newsgroup conversations,
continually adding to themselves and fading out of use.
On-line worlds scrolled down the screens in IRC (Internet Relay
Chat) networks, MUDs(Multi-User Dungeons, or Domains), and MOOs (MUDs
Object Oriented), where softbots--software robots--and pseudonymous
users interact in labyrinthing virtual worlds.
With the development of the World Wide Web, a user-friendly,
interactive, multimedia interface which uses Hypertext Markup Language
(HTML) to map and interlink the information on the screen to another,
and in principle, any other site, the Net gained both a gleaming
corporate mall, and also a degree of interconnectivity which has
continually drawn more computers, pages, links, users, and characters
into a network which soon hosted galleries, libraries, shopping malls,
company showcases, S&M dungeons, university departments, personal
diaries, fanzines...every page linked to at least one other, sometimes
hundreds, and always proliferating." (47) The
expansion of the web and the increase in the number of those who are
using it has been amazing. While
the most consistently dominant set of factors associated with personal
computers in the household has been tied to the socio-economic status of
the household (Dutton, 239), the demographics are slowly but surely
changing. A Newsweek report
indicated that African-Americans' use of the Net has risen faster than
whites' in the past two years; surprisingly, more females than males use
the Net and the disparity is likely to continue.[iv]
Women are the Internet
in increasing numbers. Denise
Østed points out that there are plenty of footholds for women in
cyberspace and that women are helping to empower others in creating even
more ownership over this space: "Women
are out there in full force, trying to get funding for poor women to get
online; working on demystifying the Internet for each other; holding
conferences and workshops to share knowledge and skills; networking with
activists all over the globe."(Østed) In
addition to the inroads that women are making in terms of accessing and
utilizing cyberspace, Sophie Plant notes that women were and are vital
and integral part of the emergence of very instrument that takes us down
these inroads: the computer. "When computers were vast systems of transistors and valves which needed to be coaxed into action, it was women who turned them on. They have not made some trifling contribution to an otherwise man-made tale: when computers became the miniaturized circuits of silicon chips, it was women who assembled them. Theirs is not a subsidiary role which needs to be rescued for posterity, a small supplement whose inclusion would set the existing records straight: when computers were virtually real machines, women wrote the software on which they ran." (36) From
an action to a being, Plant claims that machines in patriarchal culture
are female because they are unpredictable and men work on them.
Women lack agency, autonomy and self-awareness, as do machines:
"...when computer was a term applied to flesh and blood workers,
the bodies which composed them were female."(36) If women are such a vital part of this medium, then the fit
into cyberspace is perfect for them. The Potential Rewards (and Potential Pitfalls) of Cyberspace The
potential for cyberspace is exciting.
It can help overcome barriers resulting from exterior human
qualities. (Van Bolhuis, 115) This
would suggest that barriers of skin color, physical handicap, social
status, lack of a penis, or any other combination of barriers that have
real consequences in the world have the potential to be overcome.
The representation of the participant by a digital body in a
digital environment has endless possibilities.
The barriers are harder to construct when groups are not sure
what virtual forms to keep in and what virtual forms to keep out of
virtual spaces. A computer monitor is blind to any physical reality except
that which makes up its own being, while people outside that computer
are blind to any virtual reality except that which is presented to them. The
Internet depends upon its users to supply and share content and to act
cooperatively to aid its dispersal.
Since resource sharing and mutual aid are both traits of
successful social groups, it can be argued that the medium is an
extension of our "real" life...a "virtual" space
within which we experience life. Cyberspace
encourages the formation of "virtual communities," without
hindrance from geographic boundaries.[v]
While
the freedoms inherent in this cyberspace would suggest a potent means of
freeing personal/public discourse from the control of others, it also
suggests an extension of these binaries created in real life (IRL).
As Fran Maier, a cyberspace marketing executive puts it, "On
some services, simply identifying yourself as a woman is the virtual
equivalent of walking into a cowboy bar wearing a Wonderbra, boots, and
not much else."(Burstein, 119)
In
her book Zeros + Ones, Sadie
Plant proposes that the binary male/female are equivalent to the binary
0/1 of computer codes. She
sees a direct correlation between the realities that women face IRL and
those that they can only experience in Virtual Reality (VR).
She sees women as
virtual reality. It
must be noted that the various potential pitfalls of cyberspace for
women are plentiful. Critics
have warned that electronic networks will only exaggerate disparities
between the rich and the poor. Users
may withdraw into their own exclusive "cyburbias."
There are legitimate worries about violations of privacy and
civil rights through the use of computer networks.
It is easy to track the spending habits, personal interests, and
political beliefs of an individual.
Numerous Internet advocacy groups like the Electronic Frontier
Foundation have called for vigorous protection of privacy rights.
Copyright is another thorny legal issue that is being examined:
the very notion may not survive the advent of cyberspace.
Another debate that has not been resolved is that of existing
laws and how they affect cyberspace as a public space.
If a person publishes a violent fantasy online and names a real
person as victim, can that be construed as intent to do harm, or even
harassment at the very least? The
debates rage on. How Can We Examine Subjectivity in Cyberspace? Ask
any seasoned netizen[vi]
what the most frequently asked question is online and they'll inevitably
respond, "A/S/L." This
cyberslang stands for "Age/Sex/Location" and is the precursor
for most communication online. Gender
is one of the first means by which people introduce themselves to others
in electronic communication. For
example, one of the most frequently asked questions on bulletin board
systems (BBS’s) is “Are you male or female?” (Herring 1995)
Some will include these in their aliases or profiles to forego
answering questions like this.[vii]
Gender identity online seems to be more important than any other
defining attribute. Researchers
at the Georgia Institute of Technology have developed a game for
"unmasking Net imposters" called the Turing Game.[viii]
The point is to provide insight into the "cultural
markers" that define a person's virtual identity.
The players are challenged to find "phonies" by
"analyzing the content and style of their written
communications."[ix] The
curious dependence and insistence on an understood subjective identity
online, especially that of gender can be seen in this experience related
by David Whittle: "Because names usually convey the sex of the bearer, sexual prejudices may not be so easily dispelled in cyberspace as racial prejudices or class distinctions. I found myself somewhat confused, as were many other participants, when someone named Nolly Unvala joined a series of discussions on one forum. Eventually, the question of Nolly's gender was broached, and Nolly had fun with the rest of us as he (she?) played on the ambiguity to full effect. When he showed up at a "Canopus Madness" party in New York, and we had the chance to see for ourselves that Nolly was very much a male with a healthy sense of self, as well as a delightfully keen-edged sense of human. Many of us learned something from the confusion we had faced. If men and women really do think and communicate differently, it might be argued that communications will be more effective if we are aware of the sex of those with whom we interact in cyberspace. If, on the other hand, there are no inherent differences, then cyberspace can enable the communications by which gender-based prejudices can perhaps be eliminated, thus enhancing communications between the sexes." (271) Similar
experiences are repeated over and over again in countless other areas of
cyberspace. Some take on
the identity of the opposite gender deliberately.
Taking as her motto William James's maxim "Philosophy is the
art of imagining alternatives," Sherry Turkle points out that
playing with gender in cyberspace can shape a person's real-life
understanding of gender in her book, Life
on the Screen. Telling
examples are the man who finds it easier to be assertive when playing a
woman, because he believes male assertiveness is not frowned upon while
female assertiveness is considered hip, and the woman who has the
opposite response, believing that it is easier to be aggressive when she
plays a male, because as a woman she would be considered "bitchy."(Turkle) Some
women refuse to be "boxed in" to a subjective identity at
all--they adopt gender-neutral identities and aliases.
They become virtual hermaphrodites, ungendered beings, a virtual
cyborg. But don't think
that refusing to identify yourself as gendered will satisfy those around
you in cyberspace. Helen
Razer, a writer and self-defined feminist notes that, "Even as one
is happily disembodied, other users will demand your extrication from
the virtual." (Razer) During
online discourse, Razer related a now-familiar story about having to
convince others that she was a female in reality when others questioned
her. "I couldn't
believe that I had to defend my gender; it seemed so ridiculous."[x]
She then made a conscious decision to refuse to be Plant’s
proverbial Empty Binary of 0. During
our discussion, she responded to my query of "How do you feel about
being the Other online?" with, "But I am not the Other online.
Your very question is condescending in that you subjectify me in
asking it." Her post-structuralist
response is an interesting one (and relates directly to this paper). But just how does feminist theory look at these types of
cyber-circumstances of subjectivity/identity? RL/VR SubjectivityWoman as Other in Cyberspace Simone
de Beauvoir (1908-86), influential writer, socialist, and (eventually)
feminist, wrote one of feminism's key texts, The
Second Sex (1949). It
is within this text that one finds the oft quoted "One is not born,
but rather becomes a woman." De
Beauvoir supposed that there is no given feminine nature, but only a
feminine situation imposed upon woman.
"She is defined and differentiated with reference to man and
not he with reference to her; she is the incidental, the inessential as
opposed to the essential. He
is the Subject, he is the Absolute-she is the Other." (xxii) Following
de Beauvoir's analysis of society, males define women as the Other or
the inessential, a category set up by and indeed defining the original
subject as the essential, the absolute, the One.
Woman has always been so defined and has never been able to set
up herself as the essential in turn.
(Simons, 171) She
has not been able to define her own destiny/identity.
This imposed binary of gender is supported by cyber-theorist
Plant, who uses Irigaray in her ideas about this 1/0/man/woman binary:
"It
takes two to make a binary, but all these pairs are two of a kind, and
the kind is always kind of one. 1
and 0 make another 1. Male
and female add up to man. There
is not female equivalent. No
universal woman at his side. The
male is one, one is everything, and the female has "nothing you can
see."(Luce Irigaray, Speculum of the Other Woman, p.
47)"(Plant, 35) This
impression of woman as an absence, as defined as the Other to the
Essential, is reflected again and again in both RL and VR.
In supposing an identity in cyberspace as well as in real life,
de Beauvoir, Plant, and Irigaray would find that this zero/Other
identity is completely subjective to that of the one/Essential identity. A woman is only definable according to how men see her.
The flashy woman splayed out on the Porsche hood while the male
viewer leers at this object/woman is defined.
She is loose/hot/exciting, anything that the male wants her to
be. Text, especially, is up
for interpretation. "Female18"
has her identity defined in a chatroom where the men imagine her to be a
frisky nymphomaniac who only has to be propositioned to before she'll
fall panting into their laps. Cyberspace,
however, might just become the perfect vehicle for remaking one's
subjectivity and identity. In
Processed Lives, Christine Tamblyn notes that: "The
Internet traffics in the encouragement of its users' utopian fantasies
about accessing the power to spin out proliferating identities.
Multiple personas of whatever gender, sexual preference, age,
race and ethnicity seek virtual sexual relationships with other designer
identities. Nevertheless,
this vision of boundless possibilities remains grounded on whether or
not a given body has access to economic equity.
Thus, the possibility of inventing oneself from scratch comes
with its own inherent price tag."(42-43) Does
this price tag show cyberspace to be too expensive a prospect? Simone de Beauvoir was an avowed Socialist.
She considered it impossible to attain sexual equality within a
capitalistic society. Capitalism
simply wouldn't survive without sexism, and therefore, it was in the
best interest of that type of society to retain inequality.
Cyberspace is tied to capitalism in a very distinct way, but is
there space enough to avoid this pitfall in order to create identity? Harry
Cleaver would agree that there was.
He points to the Zapatista Army of National Liberation as an
example. This particular
struggle began in the mountains of Chiapas and was spread
internationally via e-mail, gopher, and web sites.
It created a highly effective international mobilization in
support of the Zapatistas. In
Cleaver’s opinion, "One increasingly important zone on the
electronic frontier has been that of the circulation of political
struggles of various groups and movements fighting against exploitation.
These sub-spaces provide opportunities not only for the experimentation
with alternatives to current institutions but also for attacking the
larger capitalist system."(Cleaver) Perhaps
there are distinct cyberspaces within which women could avoid capitalism
and mold their own subjective identities.
There are countless feminist and women-oriented
"spaces" on the Internet, where this is encouraged—perhaps
this is where we should look for a de Beauvoirean haven. For
de Beauvoir, in order for women to escape the limits that society and
men as a whole have imposed on her, woman must redefine herself as
equal. On the way to this end, there are four strategies for women
to address: 1) Women must go to work, 2) Women can become intellectuals,
3) Women can work toward a socialist transformation of society, and 4)
Women can refuse to internalize their otherness—to "accept the
role of the other is to accept being an object." (Tong, 187-88) Cyberspace
is a place in which women are gaining jobs rapidly. Academic journals, diaries, 'zines, websites, and cyberspaces
are filled with intellectuals and academically-oriented women.
There are spaces within which capitalism does not exist.
Women also hold the power to recreate themselves; to refuse to be
Other and an object. Simone
de Beauvoir would see the subjectivity of women within Cyberspace as
something that could be molded into self-defined identity.
De
Beauvoir's solution to the man-woman problem is the elimination of woman
as we know her—along with that we must add: and the elimination of man
as we know him. (Mills, 345-346) There
would then be male and female and each would be equally free to become
an independent human being. Eliminating
gender online can be as simple as the push of a few buttons—reforming
one’s contextual framework. One
could argue that if Beauvoir claimed, "one is not born a woman, but
rather becomes one," the woman she becomes depends quite largely on
her experienced situation. (Kandal, 242)
If her RL experienced situation is removed from her VR
experienced situation, could woman depart from a new perspective, a new
place of departure in order to redefine herself as the Essential in
cyberspace? Positional Departure in Cyberspace Are
de Beauvoir and Plant examples of the only real departure points for
women in cyberspace: a binary approach?
Linda Alcoff disagrees: "A
subjectivity that is fundamentally shaped by gender appears to lead
irrevocably to essentialism, the posing of a male/female opposition as
universal and ahistorical.” (Nicholson, 342)
On the other hand, what is the other choice that women have?
“A subjectivity that is not fundamentally shaped by gender
appears to lead to the conception of a generic human subject, as if we
could peel away our "cultural" layers and get to the real root
of human nature, which turns out to be genderless.” (Ibid., 342) The
post-structuralist critique of subjectivism is indeed very alluring.
There isn’t any predetermined gender identity as determined by
women or men and it theorizes the construction of subjectivity. (Alcoff) This is a very powerful departure point for identifying
oneself on one’s own terms. However,
Alcoff doesn’t see either of these as a viable option. Linda
Alcoff uses Teresa de Lauretis’ theories in finding another place from
which women can depart in order to redefine their identities. For Alcoff,
woman is the necessary departure: “…[she] argues for a historicized
subjectivity that is capable of rearticulating itself.
This view of subjectivity makes possible a type of identity
politics, where identity points to real patterns and needs but is also
understood as "relative to a constantly shifting context."
Thus the specific content of what a "woman" is will be
relative to a given and changing context…”(Nicholson, 318)
A relative and changing context that sounds very much like the
space within cyberspace, which is made up of continual fluxes of
information, personas, and its very own culture. De
Lauretis’ theory emphasizes the way people assign meaning to their
experiences by interpreting them through discursive configurations.
Within language/text, woman functions as the Other against which the
(male) "I" who speaks/writes (the Essential phallocentric
standard) defines itself through the operation of difference.
The discursive processes involved in othering and marginalizing
any group or individual are in that sense processes of feminizing.
Subjectivity, that is, what one "perceives and comprehends
as subjective," is constructed through a continuous process, an
ongoing constant renewal based on an interaction with the world, which
she defines as experience: "And thus [subjectivity] is produced not
by external ideas, values, or material causes, but by one’s personal,
subjective engagement in the practices, discourses, and institutions
that lend significance (value, meaning, and affect) to the events of the
world." (Alcoff; de Lauretis, 159)
This is how de Lauretis understands women’s subjectivity as
being gendered. If, within
cyberspace, the environment—the “lay of the cyberland” so to
speak—is constantly changing, this is the experience through which
woman can define and gender (or not) her subjectivity is constantly in
flux. Alcoff/de
Lauretis differ from Plant/de Beauvoir in that they avoid the essential
characterization of subjectivity. Instead
of concentrating on the binary and the oh-so-important textual
Subject/Object, Alcoff notes that de Lauretis shifts “away from the
belief in the totalization of language or textuality to which most
antiessentialist analyses become wedded.” (Nicholson, 347)
Alcoff/de Lauretis argue that binaries and language aren’t the
sole source and locus of meaning; habits and practices are the crucial
acts in the construction of meaning.
This is an active rather than passive take on reassessing the
subjectivity of gender. However,
both Alcoff/de Lauretis and Plant/de Beauvoir insist on self-analysis to
help realize the rearticulation of female subjectivity. Alcoff
argues that the “very subjectivity (or subjective experience of being
a woman) and the very identity of women is constituted by women's
position. However, this view should not imply that the concept of
"woman" is determined solely by external elements and that the
woman herself is merely a passive recipient of an identity created by
these forces. Rather, she
herself is part of the historicized, fluid movement, and she therefore
actively contributes to the context within which her position can be
delineated.” (Nicholson, 349) Again,
here is redefinition in an active voice.
Teresa de Lauretis' point here, is that the identity of a woman
is the product of her own interpretation and reconstruction of her
history, as mediated through the cultural discursive context to which
she has access. (de Lauretis, 1986, 8-9)
It is from this position of departure that women can construct
meaning, rather than discover meaning (identity of gender/woman).
Women can reject being “made a woman.”
Instead, they can attain de Beauvoir’s goal of rejecting this
identity in order to remake it for themselves. Conclusion The
work of Donna Haraway is very influential in cyberfeminism.
Her Cyborg Manifesto inspires
one to see a post-gender future where existing boundaries and categories
no longer structure definitions or subject people to racial or gender
inequalities. She asserts:
“Social reality is lived social relations” (Haraway)
Perhaps this is the wave of future feminism, a profound
anti-essentialism that embraces post-structuralism. Or perhaps the work of Sophie Plant is the right way to go:
the binaries she points out are certainly visible things in women’s
reality, both online and off. I
would posit that in approaching cyberspace, we should use a combination
of de Beauvoir and Alcoff to reinvent identities and redefine women’s
subjectivity. Approaching
de Beauvoir’s insistence of reinventing identity and understanding
with her supposition that “one is not born a woman, she becomes one”
would suggest that the woman she becomes depends quite largely on her
experienced situation. I
would also suggest that this new cyber-experience holds many more
possibilities and variations of experiences than real life ever has or
will for a woman. Social
construction and subjectivity of women becomes clear in cyberspace
because every identity is represented
rather than real.
The possibilities of these represented identities are
exponentially greater than anything we could imagine in real life.
We can manufacture a fluid identity because we’re not
restrained by the visual and tangible cues that gender us.
In a sense, essentialism can be removed from the picture because
it simply cannot exist except as a conscious addition to one’s
identity. This
fluid identity necessitates incorporating Alcoff’s proposition of
departure: an active redefinition of contributing to the context.
A woman’s position and very identity is created within this
context through her own interpretation and reconstruction of her
history. Defining oneself
from this perspective allows that women won’t be “boxed in” to any
particular identity or subjectification.
The specific content of what a "woman" is, is relative
to a given and changing context within which she
defines and redefines herself. She
can claim creation of and ownership over her own subjectivity in
cyberspace. Cyberspace
and women’s space within it can have a fundamental effect on the
surrounding society—both virtual and real.
The “intellectual dynamic on the Net (which is strongly linked
to the vast computer subculture in Western societies) is considerably
higher than that of the 'outside' society.
This phenomenon can be observed in nearly every sector, from
philosophy to the artificial intelligence approaches.” (Van Bolhuis,
104) The stakes are high,
and cyberspace is something feminists cannot afford to ignore or
postpone participating in. Sherry
Turkle suggests that even now, a new sense of identity—as decentered
and multiple is emerging from cyberspace. She describes people's experiences within virtual
environments as confirming a dramatic shift in our notions of self,
other, machine, and world. (Turkle) The
essence of and the action of creating of virtual cyberspace is one and
the same. In reflecting
upon her creation of virtual reality programs, researcher Brenda Laurel
notes that she doesn’t bathe the participant in content, rather,
“she invites the participant to produce content by constructing
meanings, to experience the pleasure of embodied imagination.” (Cobb,
208) It’s amazing how
similar RL theory and VR existence mesh. Women
have always been virtual beings in the Western phallocentric world.
The word “virtual” is defined as "that is so in essence
or effect, although not recognized formally, actually, or by strict
definition as such; almost absolute.”
Male-centered society allows that women are “almost absolute”
and phallocentric realities continue to ignore women as equals in many
respects—women are the “flawed” and “almost whole” binary of
gender. Interestingly,
"virtual" also has another definition: “basic and
fundamental; capable of producing a certain effect or result; effective,
potent, powerful."[xi]
Women need to recreate their virtuality to encompass this
alternative potent definition: therein
lies their escape from repressive male-centered societal boundaries and
identities subject to interpretation through that context.
This new point of departure in this new arena of cyberspace
allows us to seize our own destinies and to reform our own subjective
identities. References Alcoff,
Linda. (1988) “Cultural Feminism versus Post- structuralism: The
Identity Crisis in Feminism.”
Signs Vol. 13, No. 3: 402 - 436. Ardener,
Shirley, ed. Women and Space: Ground
Rules and Social Maps. New
York: St. Martin's Press, 1981. Burstein,
Daniel, and David Kline. Road Warriors: Dreams and Nightmares Along the Information Highway.
New York: Penguin Books, 1995. Cleaver,
Harry. "The 'Space' of Cyberspace: Body Politics, Frontiers and
Enclosures." http://www.echonyc.com/~women/Issue17/rev-cleaver.html. Cobb,
Jennifer. Cybergrace.
New York: Crown
Publisher, Inc., 1998. De
Beauvoir, Simone. The Second Sex. New
York: Vintage Books, 1989. De
Lauretis, Teresa, ed. Feminist
Studies/Critical Studies: Issues, Terms, Contexts.
Bloomington: Indiana University Press, 1986. De
Lauretis, Teresa. Alice Doesn’t. Bloomington:
Indiana University Press, 1984. Dutton,
William H. Society on the Line:
Information Politics in the Digital Age.
New York: Oxford University Press, Inc., 1999. Hall,
C. Margaret. Women and Identity: Value Choices in a Changing World.
New York: Hemisphere Publishing Corporation, 1990. Haraway,
Donna. “A Cyborg Manifesto:
Science, Technology and Socialist-Feminism in the Twentieth Century.” Simians, Cyborgs and Women. New
York: Routledge, 1991. Herring,
Susan. “Posting in a
Different Voice: Gender and Ethics in Computer-Mediated Communication.” Philosophical
Perspectives on Computer-Mediated Communication, ed. Charles Ess.
Albany: SUNY Press, 1995. Kandal,
Terry R. The
Woman Question in Classical Sociological Theory. Miami: Florida
International University Press, 1989. Mills,
C. Wright. Women: The Darling
Little Slaves." 1953.
Power, Politics, and People:
The Collected Essays of C. Wright Mills, ed. Irving Louis Horowitz.
New York: Ballantine Books, 1963. Nicholson,
Linda, ed. The
Second Wave: A Reader in Feminist Theory.
New York: Routledge,
1997. Østed,
Denise. "Women Don't
Belong Online...?" Women'space (Spring 1998): Vol. 3, No. 3. http://www.womenspace.ca/vol33a.html. Plant,
Sadie. Zeros
+ Ones. New York:
Doubleday, 1997. Razer,
Helen. “Love on the Net.” The Age (February
2000): http://www.theage.com.au/news/20000211/A11746-2000Feb10.html. Simons,
Margaret A., ed. Feminist
Interpretations of Simone de Beauvoir.
University Park, PA: The Pennsylvania State University Press, 1995. Terry,
Jennifer and Melodie Calvert, eds. Processed
Lives: Gender and Technology in Everyday Life.
New York: Routledge, 1997. Tong,
Rosemarie P. Feminist
Thought. Boulder:
Westview Press, 1998. Turkle,
Sherry. The
Second Self: Computers and the Human Spirit. New York: Simon
& Schuster, 1984. Van
Bolhuis, Herman E. and Vicente Colom.
Cyberspace Reflections.
Brussels, Belgium: VUB University Press, 1995. Whittle,
David B. Cyberspace:
The Human Dimension. New
York: W.B. Freeman and Company, 1997. Wise,
Patricia. “The Virtual
Subject and Cyber-Politics.” http://www.gu.edu/au/centre/cmp/Wise.html. [i]
“Newbies” is cyberslang for individuals new to
the Internet and unfamiliar with cyberculture. [ii]
For example, aliases identifying with female
personas like CABabe, USMCWife, Tiffany29, etc. [iii]
If an alias called HotStud4U entered the room, I
anticipate that I'm probably not going to experience a scintillating
conversation about female issues with Him/It.
The odds are that they're online for cybersex, desperately
seeking attention, or one of those horribly annoying "bots"
who jump into a room with advertising of some sort (usually for
pornographic websites). I would probably ignore Him/It.
But then again, what if HotStud4U is a woman who is merely
"trying on" a persona? [iv]
Sources: Emarketer, Grunwald Associates, Harris
Interactive, Jupiter Research, Pew Internet & American Life
Project. [v]
There are actual professional societies dedicated
to "mapping" cyberspace as if it were a physical reality.
See http://www.cybergeography.org
as an example. [vi] Cyberslang meaning citizen of the Internet. [vii]
For example, my own personal profile
identifies/genders myself as “28/F/VA” to preclude any questions. [viii]
The researchers have used the principles of the
Imitation Game, developed by Alan Turing in the 1950s, in building
their model. [ix]
The game can be found at: http://www.cc.gatech.edu/elc/turing/ [x] This online conversation took place in My Yahoo’s
Women Chatroom, on December
13, 2000. [xi]
The New Shorter Oxford English Dictionary.
|
|
![]() |